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Golden sun rom locked until all djinn in party
Golden sun rom locked until all djinn in party






golden sun rom locked until all djinn in party golden sun rom locked until all djinn in party

This can be situationally useful in letting an Adept with a group-healing effect use their healing before a boss can fell an Adept low on HP. This essentially lets the entire party move before a particular boss enemy, rather than only part of the party, while the other part of the party moves after the boss' action(s) the current turn. However, there is one additional benefit that halving enemy agility has: if an enemy has the Break Psynergy, they can't remove their own statistical drops the way they can remove a party's self-inflicted statistical buffs. General: Vine being an effect that halves all enemies' agility ratings can be thought of as equivalent to an effect that doubles the whole party's Agility ratings, which other Djinn can do. Vine will be permanently missed once the Belinsk Ruins dungeon is completed, because the Morgal region will be locked off, preventing your from reentering Teppe Ruins through its exit. With this pillar in place, when the player next chases Vine, it will encounter the pillar and position itself up north in the open, and you can grab it without fighting it. It will run away into tall grass, and will run away from the player through the grass for as long as the player tries to catch it, so the player must walk up a ledge to the left of the room and move an earth pillar up one tile into the grass. Golden Sun: Dark Dawn: Vine is found late in the Teppe Ruins, in the room before the room where Sveta is met. Vine is found late in Teppe Ruins, in a puzzle where you have to shove an earth pillar down.








Golden sun rom locked until all djinn in party